Creative Designer
A versatile designer with over 15 years of experience in the creative industry. Specialized in delivering comprehensive visual solutions, ranging from UI/UX design and digital product development to animation and 3D modeling. I seamlessly combine traditional artistic techniques with cutting-edge digital design tools, including AI solutions for programming.
Self-employed
Product Designer
Jan 2018 – Present
I have been delivering digital products built from the ground up. Since expanding into AI-assisted development and programming, I have been able to create fully functional, end-to-end applications, taking full responsibility for both the technical and creative sides of the product.
Key responsibilities and contributions
• Delivered comprehensive digital products, including UI/UX design, art direction, and full-stack development with AI-assisted workflows.
• Defined and maintained the visual, interaction, and technical direction, ensuring consistency across UI, UX, and system architecture.
Tactile Games
UI & Graphic Designer
Jan 2024 – Jun 2025
In this role, I focused on UI design and animation work, actively participating in constructive critique sessions and performance reviews to ensure high-quality deliverables. I collaborated closely with top-tier industry professionals, giving me direct exposure to high-level artistic and production standards. I also developed custom AI-assisted tools to support the asset production pipeline, which were adopted and are still in use today.
Key responsibilities and contributions
• Designed and created user interfaces for mobile casual games, including Lily's Garden and Simon's Cat.
• Collaborated closely with designers, programmers, and producers to enhance overall player experience and usability.
• Implemented UI elements and animations directly in Unity, ensuring smooth integration with gameplay mechanics.
• Designed and built a custom production tool using AI-assisted coding, which automated the preparation and segmentation of UI assets for Unity implementation.
https://tactilegames.com
Skills: UIX · ui · 2D graphics · 2D Animation · Spine · 3D Modeling
Mobination Game
Multidisciplinary Designer
Nov 2022 – May 2025
In this project, I took full responsibility for the complete visual and interactive layer of a tower defense game. I covered nearly all aspects of art production — from concept and asset creation to UI, UX, animations, and VFX — continuously learning new tools and workflows along the way. The role required independent decision-making, creative problem-solving, and maintaining consistency across all game systems, with results delivered through hands-on execution.
Key contributions
• Led end-to-end art production, owning the entire visual package of the game, including gameplay-related interactions.
• Designed and produced 2D concepts, 3D assets, animations, UI/UX flows, and VFX
• Ensured visual, functional, and stylistic consistency across all assets and interfaces.
• Adapted quickly to new tools and pipelines during production, learning and applying them in real time to meet project needs.
• Established and documented a clear art pipeline to support efficient production.
Check out a quick video: https://www.youtube.com/watch?v=FCE_9G9Rf5s
Skills: 3D Modeling · UI Design · 2D graphics · VFX
Huuuge Games
Graphic Designer / Animator
Nov 2020 – Apr 2021
Working at this large multinational gaming company, I successfully integrated into a new work system and adapted to the highly specialized workflow of slot game production. The role required understanding the unique requirements and constraints specific to slot games, including strict technical and visual standards for regulated gaming environments. Despite the short timeframe, I quickly mastered the niche, machine-driven game development pipeline, proving my ability to adapt efficiently to new production systems.
Key responsibilities and contributions
• Collaborated with a leading multinational gaming company on the design and animation of a custom slot game.
• Developed 2D animations and graphic assets from initial concept through to final, production-ready delivery.
• Worked within strict technical and visual constraints specific to slot machines and regulated gaming environments.
• Delivered visually engaging game elements that supported player interaction and aligned with the company's commercial standards.
• Successfully operated in a remote and hybrid work model, maintaining communication, efficiency, and quality under challenging conditions.
https://huuugegames.com
Skills: Slot Machine Design · Online Gaming · Adobe Illustrator · 2D Animation · 2D art · Drawing
Den of Imagination
3D Miniature Sculptor
Jun 2020 – Aug 2020
Despite the short duration of this role, the experience clearly demonstrated my ability to transition rapidly from a beginner to a production-level professional in a completely new work category. With no prior commercial experience in 3D printing–focused character production, I quickly adapted to the studio’s workflow and met the high standards required for regular collectible figurine production, proving that I can learn fast, work efficiently, and deliver under pressure.
Key responsibilities and contributions
• Created production-ready 3D character models for 3D printing, based on concept art and detailed specifications for collectible figurines.
• Worked within very high execution standards specific to 3D print production, focusing on accurate proportions, surface quality, structural integrity, and print-readiness.
• Maintained speed and quality simultaneously, meeting demanding deadlines and iteration cycles.
https://denofimagination.com
Skills: ZBrush · Digital Sculpting · 3D Modeling · 3D Printing
SPI Global Play
Mural Artist
Nov 2015 – May 2019
Over several years, I worked on large-scale indoor playground projects for one of the largest children's amusement park networks (LEO'S). The role involved long daily hours over extended project periods and required intensive physical work, including working on scaffolding, handling heavy materials, and operating in demanding site conditions.
In addition to execution, I designed wall graphics and large-format illustrations, which were then painted directly on-site for clients. Projects were delivered by international teams, where precise coordination, scheduling, and communication were essential to meet deadlines and allow parallel teams to continue their work without delays.
The position required strong communication skills in English, close collaboration with multicultural teams, and the ability to operate independently across different countries and work environments. I was regularly assigned to international projects, adapting to varying cultural and organizational contexts while maintaining quality and efficiency under pressure.
This experience combines hands-on craftsmanship with creative problem-solving, demonstrating the ability to deliver high-quality visual work in physically demanding conditions and complex, team-based project environments.
https://www.globalattractions.com
AT - Advertising Agency
Creative Designer
Oct 2014 – Dec 2015
During my year of employment, I worked on a wide range of projects for different clients within both the creative and production departments. My responsibilities included graphic design work as well as DTP tasks such as preparing brochures, leaflets, and printed materials for production. The role required long hours, strong time management, and close cooperation with other departments.
During my year of employment, I worked on a wide range of projects for different clients within both the creative and production departments. My responsibilities included graphic design work as well as DTP tasks such as preparing brochures, leaflets, and printed materials for production. The role required long hours, strong time management, and close cooperation with other departments. Within the creative department, I achieved measurable results — my individual design project ranked second in points in a client tender, following a company-wide team project that took first place. Additionally, I contributed to the company's visual identity by proposing and implementing changes to the interior design, including the creation of a corporate mural in the main lobby, which is now part of the company's permanent space. This experience allowed me to work across multiple stages of the creative and production process and gain practical agency-level experience with real commercial projects.
http://www.at.com.pl/
Skills: Brand Design · Illustrator · Storyboarding · DTP · Packaging Design · Creative Concept Design
Teyon
Graphic Designer / Animator
Jan 2012 – Jan 2013
I joined a studio project in Lodz for a hidden object game. It was my responsibility to produce "cut scenes" using 2D visuals and animations. Understanding of human anatomy, good lighting, color selection and screen shots were all necessary for my job. I created an animated painting using Photoshop and Flash.
I joined a studio project in Lodz for a hidden object game. It was my responsibility to produce "cut scenes" using 2D visuals and animations. Understanding of human anatomy, good lighting, color selection and screen shots were all necessary for my job. I created an animated painting using Photoshop and Flash.
http://teyon.com/
Skills: 2D graphics · 2D Animation · Flash Animation · Casual Games · Digital Painting · Motion Graphics · Digital Illustration
ComAngle Entertainment
2D Artist/Animator
Jan 2011 – Dec 2011
I created game interfaces, backdrops, characters, and interactive components, producing cartoon-styled assets and assembling them into complete animation and gameplay sequences. This was my first professional role utilizing my artistic skills, and earning this opportunity required quickly learning and adapting to a defined cartoon visual style and game-ready asset production pipelines. I was responsible for creating assets from scratch and integrating them into playable content, including the end-to-end creation of 10 arcade-style mini-games.
I created game interfaces, backdrops, characters, and interactive components, producing cartoon-styled assets and assembling them into complete animation and gameplay sequences. This was my first professional role utilizing my artistic skills, and earning this opportunity required quickly learning and adapting to a defined cartoon visual style and game-ready asset production pipelines. I was responsible for creating assets from scratch and integrating them into playable content, including the end-to-end creation of 10 arcade-style mini-games. The role was carried out in parallel with a full-time on-site job in Łódź, requiring consistent after-hours work and a high level of focus and commitment. This experience demonstrated strong determination, adaptability, and the ability to deliver complex creative work under time and capacity constraints.
Skills: Flash Animation · Character Designs · Adobe Illustrator · 2D graphics · Drawing · 2D Animation · 2D art · Casual Games · Photoshop · Vector Illustration
Southampton Solent University
Fine Arts (BA)
2007 – 2009
I created a variety of hybrid works, combining classical fine art methods with contemporary digital tools.
I was able to create a variety of hybrid works during this course, some of which used a wide range of computer packages to simulate classic methods and vice versa, i.e., the application of classical methods to provide more unique works that would be outside the range of the average. During this course, I improved my pre-existing fine art skills while gaining practical experience combining this art form creatively with the use of computer graphics and more contemporary art techniques.
Skills: Art · Painting
Southampton Solent University
Illustration (BA)
2005 – 2007
Focused on visual communication across editorial, journalistic, and narrative illustration.
By concentrating primarily on visual communication, I have been able to advance my grasp of and usage of visual subject matter, including children's and adult stories, editorial, and journalistic illustration, as well as continue to refine previously acquired talents. I have discovered considerable experimenting with a range of media, including photography, digital, intaglio, and silk screen printing.
Skills: Art · Illustration
Middlesex University
Art & Design (Foundation)
2004 – 2005
A solid foundation in the core aspects of art and design, strengthening communication and contextual awareness.
A solid foundation in all the various aspects of art and design. I've used this course to enhance my communication skills, strengthen key abilities, and increase contextual awareness. I now understand the foundations of the graphic design field.
Skills: Painting · Screen Printing · Photography · Print Design · Illustration